MOC Heuresis with FERS
Increasing the competence of HEURESIS educational staff
in the field of ICT and new working methods in VET education
Transnational mobility projects co-financed by the European Union under the European Social Fund Social Fund
The project will be implemented for 18 months from 27.12.2023 to 27.06.2025
The amount of funding awarded is: pLN 181,517 and includes co-financing in the following proportion:
82.52% European funds budget and 17.48% state budget funds.
MOBILITY SUMMARY
Within the framework of the project in 2025, we plan to hold 4 mobilities to European countries.
Selected training topics:
- Innovative Teaching Methods for Powerful Learning: Gamification and Augmented Reality in Education
- AI in EduTech - a tailor-made course with Novareckon
- Promoting STEAM Education through Teacher Training
- Special Needs and Inclusive Education - the Italian experience of overcoming segregation
Realized mobility June 2025.
Partner - host organization
The project partner was the Italian organization Novareckon from the Piedmont region. From the beginning, the cooperation was exemplary - the partner's team showed great flexibility, openness and quick response to our needs. The courses were fully "customized" and the programs were tailored to the expectations of our staff.
Novareckon provided high-caliber trainers, excellent organizational and teaching conditions, as well as a friendly space for learning and integration. An additional advantage was the ability to deliver all courses at one time and place, which strengthened the synergy effect and allowed us to build a sense of community across the team.
The working atmosphere was extremely conducive - creative, inspiring and full of kindness. Thanks to this experience, we made lasting contacts and gained not only new competencies, but also real partners for further international cooperation.
We are back full of energy and new ideas!
Intensive training days are behind us, in a beautiful place, with the most POWERFUL Edu VET team under the sun of Poland and Italy. Now we are bringing back to Poland something more than knowledge - ready-made tools, inspiration and motivation, which we are immediately implementing in our offer.
Innovative Teaching Methods for Powerful Learning: Gamification and Augmented Reality in Education
4 people, Piedmont area near Noavara headquarters of host organization Novareckon SLR.
- Defined learning objectives and expected learning outcomes:
Learning Outcomes
The parties have agreed that the following learning outcomes should be achieved during the educational mobility:
- Outcome 1: Understanding gamification in education
Subject, skill or competence: Knowledge of gamification principles
Description: After the training, the person:
- explains the principles of gamification
- identifies educational applications of gamification
- provides examples of gamification strategies in education
- Outcome 2: Designing gamified learning activities
Subject, skill or competence: Instructional design with gamification
Description: After the training, the person:
- designs gamified learning scenarios
- selects appropriate game mechanics
- aligns gamified activities with educational goals
- Outcome 3: Applying augmented reality in education
Subject, skill or competence: Use of AR tools in learning
Description: After the training, the person:
- demonstrates how to use AR in the classroom
- identifies tools for AR content creation
- evaluates AR's impact on student engagement
- Outcome 4: Integrating gamification and AR into curriculum
Subject, skill or competence: Curriculum integration
Description: After the training, the person:
- develops lesson plans incorporating gamification and AR
- ensures alignment with learning objectives
- reflects on pedagogical effectiveness
- Outcome 5: Evaluating the effectiveness of innovative methods
Subject, skill or competence: Evaluation and feedback methods
Description: After the training, the person:
- applies evaluation techniques
- collects and analyzes student feedback
- adjusts methods based on results
Assessment of Learning Outcomes
During the mobility, the learning outcomes achieved by the participant will be assessed as follows:
Assessment format: Pre- and post-tests and observation of task performance
Assessment criteria: The person demonstrates the ability to design and apply gamified and AR-based educational content.
Assessment procedures:
- Knowledge - pre- and post-tests
- Skills - observation of work samples
AI in education course
Outcome 1: Selection of AI tools | |
Subject, skill or competence: | Selection of tools appropriate to the needs, based on their review |
Description: | After the training, the person: discusses AI toolsidentifies tools useful for performing specific tasksdescribes various AI tools, e.g., ChatGPT, Claude, Gemini, etc. |
Outcome 2: Selection of educational platforms | |
Subject, skill or competence: | Selection of educational tools appropriate to the needs, based on their review |
Description: | After the training, the person: discusses educational platforms and tools, including those based on AIidentifies tools useful for performing specific teaching tasksdescribes various tools and their usefulness for creating educational content |
Outcome 3: Using educational platforms and AI tools | |
Subject, skill or competence: | Practical use of AI and educational platforms |
Description: | After the training, the person: selects educational platforms and tools, including AI-based ones, for specific tasksuses tools that are useful for performing specific teaching tasksapplies various tools and evaluates their usefulness for creating educational content |
Outcome 4: Using platforms for communication and collaboration | |
Subject, skill or competence: | Effective organization of work on team collaboration platforms |
Description: | After the training, the person: selects management platforms and tools, including AI-based ones, for specific tasksuses tools that are useful for performing specific organizational tasksapplies various tools and evaluates their usefulness for work management |
Outcome 5: Using AI in social media | |
Subject, skill or competence: | AI & social media |
Description: | After the training, the person: uses AI to support the creation and publication of content on social mediauses AI to support the creation and publication of content on the website |
Learning Outcomes
The parties have agreed that the following learning outcomes should be achieved during the educational mobility:
- Outcome 1: Understanding gamification in education
Subject, skill or competence: Knowledge of gamification principles
Description: After the training, the person:
- explains the principles of gamification
- identifies educational applications of gamification
- provides examples of gamification strategies in education
- Outcome 2: Designing gamified learning activities
Subject, skill or competence: Instructional design with gamification
Description: After the training, the person:
- designs gamified learning scenarios
- selects appropriate game mechanics
- aligns gamified activities with educational goals
- Outcome 3: Applying augmented reality in education
Subject, skill or competence: Use of AR tools in learning
Description: After the training, the person:
- demonstrates how to use AR in the classroom
- identifies tools for AR content creation
- evaluates AR's impact on student engagement
- Outcome 4: Integrating gamification and AR into curriculum
Subject, skill or competence: Curriculum integration
Description: After the training, the person:
- develops lesson plans incorporating gamification and AR
- ensures alignment with learning objectives
- reflects on pedagogical effectiveness
- Outcome 5: Evaluating the effectiveness of innovative methods
Subject, skill or competence: Evaluation and feedback methods
Description: After the training, the person:
- applies evaluation techniques
- collects and analyzes student feedback
- adjusts methods based on results
Assessment of Learning Outcomes
- During the mobility, the learning outcomes achieved by the participant will be assessed as follows:
- Assessment format: Pre- and post-tests and observation of task performance
- Assessment criteria: The person demonstrates the ability to design and apply gamified and AR-based educational content.
- Assessment procedures:
- - Knowledge - pre- and post-tests
- - Skills - observation of work samples
Recognition of Learning Outcomes
- The learning outcomes achieved by the participant will be recognized as follows:
- Conditions for recognition:
- - Active participation in classes
- - Completion of tasks enabling observation of work samples in terms of skills
- - Pre- and post-tests in terms of knowledge
- Recognition procedures: The host organization and the experts designated by it are responsible for conducting the recognition procedure.
- Recognition documentation: Annex to the certificate confirming the achievement of learning outcomes by the mobility participant.
FAQ - MOC HEURESIS Project with FERS
1.What was the MOC HEURESIS WITH FERS project implemented by Heuresis?
This was the project Strengthening the competences of HEURESIS educational staff in ICT and new methods of work in VET education "Strengthening the competences of HEURESIS educational staff in ICT and new methods of work in VET education", implemented within the framework of the European Funds for Social Development (FERS) 2021-2027, co-financed by the ESF under the Erasmus+ rules. It lasted 18 months, and the partner - host organization was Novareckon from Italy.
2.Who participated in the project?
Heuresis teaching staff - 16 people - participated in the mobilities. This included people with disabilities and immigrants. This was important, because the project realistically opened up access to international education for people with fewer opportunities.
3. What courses were implemented?
- "AI in EduTech - a tailor-made course"
- "Innovative Teaching Methods for Powerful Learning: Gamification and Augmented Reality in Education"
- "Special Needs and Inclusive Education - the Italian experience"
4.Who was the foreign partner?
The partner was the Novareckon organization from Piedmont. Flexible, open, quick to respond. It provided great trainers and a friendly learning space. All in one place and time - which greatly enhanced the integration and synergy effect.
5. What results were achieved?
- Participant satisfaction level: 100% in each of the criteria
- Level of competencies obtained relative to the intended outcomes: 100%.
- Certificates: 16. Each with a description of the learning outcomes.
- Learning outcomes: 3 areas × 15 outcomes × 16 individuals.
- Dissemination conference: 1.
- Number of Facebook post impressions: more than 16,000 (only during the mobility period).
- Number of press articles: 1
- Number of posts on social media profiles of Heuresis, Novareckon and participants - more than 80
- New methods on offer at Heuresis: 3. Escape rooms. AI in everyday educational activities. Increased sensitivity and adaptation to people with special needs.
6. How we implemented the results into the offer:
Escape rooms, teaching cards, AI in course design and communication. Already used on e-learning platform and in training courses.
7.How did we take care of accessibility and inclusion?
Electronic materials, disability-friendly organization, support for participants with fewer opportunities.
8.How did we take care of the environment (DNSH)?
Shared bus transportation, digital documentation, reducing plastic, local food.
The results were tangible. There was a breaking down of barriers to AI, an increase in competence, an enrichment of teaching offerings, internationalization of the organization and strengthening of Heuresis' prestige.